wickedorin: Dissidia!Ex-Mode!Seph (Default)
( Jul. 10th, 2011 08:32 pm)
Both hands and wrists are sore which is my fault because I just kept working yesterday. I feel so enfeebled. If I keep resting today then maybe I can get something finished up tomorrow. ...Then I might want to make another Triforce bracelet... then I might snap and want to do a bunch of dragon charms... and finally maybe work on that uber-geek choker/collar/necklace I've only been planning for months? WHY DO I KEEP GIVING MYSELF THINGS TO DO. I made a freaking sewing pattern today, I don't need this. And yet.

I think I may have picked up a pet baku. No, no, baku. That, or I was privy to my brain completely backhanding itself. See, it's been over 15 years now since I've had a nightmare. Freaky dreams are still possible, but the "wake up scared/creeped out" thing is just nonexistent. (Considering some of my dreams, maybe this should be worrying. But come on, not everyone would freak out after getting shot in the stomach and kidnapped by a half-human hybrid who made it quite clear that you were a just tool of some kind and means to an end didn't matter, right? ...Right? ...Well then.) Point being. Last night this dream started out in a dimly-lit room with someone holding a cane and looking very vicious walking in, straight at me, obviously getting ready to attack. I stood up, took the cane, hit him in the face, he crumpled; I woke up, turned over, and went back to sleep. Seriously, that could have been a lot more interesting. I used to watch horror movies all the time. Stephen King was my go-to author. What is this terror getting its face knocked in? ...Okay, so I can't complain, really, but geez.

We gamers are used to delays. It's a part of life, like it is for action figure enthusiasts. (Waited so long for KOS-MOS...) But I'd like to think that people realize those delays aren't arbitrary, and that "crunch time" is a lunatic concept. This shit--like with Rockstar and Team Bondi--should not be going on.

And further on the matter:
"This isn’t a 9-to-5 job, crunch advocates will tell you, if you want to make great games you have to be committed. So if you want to make great games you have to be exhausted all the time, make endless mistakes, endure frustration, relationship break-ups and the egotistical demands of lunatics in order to make great work. Really? Guess how many genuinely successful world-changing studios actually behave in that manner? None. Zip. Nada.

"And why? Because their staff gets enough sleep. While some studios have periods of overtime, occasional crunch and the odd push to get a major milestone finished, the ones that know how to act responsibly survive. Games, like any art, are not a 9-to-5 job. But also, like any successful art, good studios know how to deploy sufficient yin in order to combat the yang."
Also worth your time: The Videogame History Museum Kickstarter page. It's a rich, artistic history that's worth being preserved. If TheRedEye vouches for the guys running this show then I'm in. Shame I can't give much, but a little in large amounts, right?

Takara, Disney... stop it already.

It's a slow weekend. I'm grateful for that. *head thuds onto desk*
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