Every inch of floorspace vacuumed, hoorah. Got the old computer desk cleaned off and moved back in, along with the the little stereo cabinet thingie which will house the TV and consoles. Mini oven passed its first test and didn't wind up getting as hot on the top and sides as I was worried about. More cleaning and moving tomorrow, of course, but I'd really like to think the dresser will get here. So I can put it together. Yay dread. But the kitchen is done and ready save for... you know, the essentials like dishes and stuff. Heh. No point in moving those down yet.

Instead of managing to get some writing done today, here's some video game meme-age.

I know, people are fucking sick of me talking about how much Shadow of the Colossus made me ache. It wasn't that profound sadness, though. Just... ache.

LOOM, as mentioned previously as well. It's not a sad ending, exactly. It's just... painful and hopeful and really obviously was working toward those two sequels that never got made.

Crisis Core was very much about ache and sadness, as well. Obviously, of course, but... dammit, Nomura. *grin* So much agony. It's always hard to take for characters you love. I know a lot of people really hate the idea of the Compilation supposedly coming along and rendering their fanfics inaccurate (okay, that was mean--but it was meant to be for a select few people). I love to see the origin, so. I think it was handled beautifully and well and it seriously fucking hurts.

And yes, I find the ending of Ocarina of Time extremely sad. Now I'm justified, of course *grin*, but I've always felt that way. Is that last screen a hint that Link is doomed to repeat this cycle in his own little hell? Does that ending screen mean that the evil can't really be vanquished? Was Link's very childhood given to a lost cause? ...I'm sick like that, shut up.

Birth By Sleep, predictably, is riddled with these moments. Definitely a little like Crisis Core in that you know what is about to happen, you're obviously playing toward it, and yet some insanely irrational part of you hopes. Of course, there is hope. Despite how many agonies the ass puts you through, there's always hope in a Nomura game.

The moment of sadness, though, is that part in Ico. Near the end. Just before the Queen's chamber. One by one. One by one. There is no dialog. There is no explanation. There is only the need to remember the beginning of the game. A game has never managed to do quite that to me before or since. But it was amazingly cathartic at the same time.

Prompt list.

More eventually. Really. I mean that.

From: [personal profile] lhexa


I know, people are fucking sick of me talking about how much Shadow of the Colossus made me ache.

Likewise. I'm not sure I could play it again.

And yes, I find the ending of Ocarina of Time extremely sad.

Oddly enough, I think the ending scenes of Wind Waker were some of the most profound for the series, particularly Ganondorf's dialogue. I'll go ahead and paste some of it, in case you never reached the end:

"Ganon: My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came, the wind carried the same thing... Death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose. It can only be called fate."

Later, with a sword sticking out of his forehead:

"Ganon:Ughnn... Heh Heh... The wind... It is blowing..."

While Ocarina of Time was a better game in most regards, I don't think it apprehended the bleakness of a world that's fated to replay the same tragedy endlessly as well as Wind Waker did.
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